tag:blogger.com,1999:blog-47762414389095390152024-02-20T15:20:52.982-08:00Penumbra CrystallisUPRChttp://www.blogger.com/profile/12398247294316997837noreply@blogger.comBlogger106125tag:blogger.com,1999:blog-4776241438909539015.post-87052942296788610742022-03-25T03:29:00.003-07:002022-03-25T03:30:48.904-07:00March 25 Monsters Preview<p> Been a bit quiet with updates on the game lately. Still trying to figure out in my head how to redo a complete "story arc" of sorts that would probably take up 2-3 hours of playtime. We're getting there since I do have WIP tiles and a bit of a dungeon started to replace my original scrapped story beats. I'm also hyper focused on trying to finish a Mario side project at the moment, so Penumbra Crystallis is still "on hold" until probably the middle of April or so. That's about all I can give on game progress for now. The point of this blog post is not about my progress, it is about...</p><p style="text-align: center;"><b><i><span style="font-size: large;">MONSTER GRAPHICS!</span></i></b></p><div style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqseNjFlQthrd-UrWC0ihkaRn-hcnoQSKlI0dnJ84SEUtcLbO5BQ_HS-o6ANrIV6gBnKcIMYXPJiuxDJmrWLoph06nr05lYXCCXlWD-DU0kbrCaruZQ5kgkerrfABN9obNqfZX2JQ3tuDYvk4Hs-gslNg-wUosazxwU0mrjetkmuakDd9d8AneplEG/s548/monstersghgfdh.png"><img border="0" data-original-height="166" data-original-width="548" height="97" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqseNjFlQthrd-UrWC0ihkaRn-hcnoQSKlI0dnJ84SEUtcLbO5BQ_HS-o6ANrIV6gBnKcIMYXPJiuxDJmrWLoph06nr05lYXCCXlWD-DU0kbrCaruZQ5kgkerrfABN9obNqfZX2JQ3tuDYvk4Hs-gslNg-wUosazxwU0mrjetkmuakDd9d8AneplEG/s320/monstersghgfdh.png" width="320" /></a></div><br /><p>As usual, these are by the ever-awesome level2janitor! With these additions, <i>most</i> of the current placeholder monsters are now out of the game, so things are looking good! level2janitor's monster designs just fit so well with the overall aesthetic and tone of Penumbra Crystallis, so I'm always delighted to get new graphics from him. Anyway, what we have here today from left to right is...</p><p><b>Princess:</b> The name of a tricerastegotops that resides within the Grandoise Amphitheatre. The player has to fight Princess at a certain point in the story to prove themselves. I told level2janitor to just make a dinosaur that had the head of a triceratops and the body of a stegosaurus, and I think he did pretty awesome with it. Princess is the first time this graphic will be seen, but it will also show up later in the game for the standard tricerastegotops enemy.</p><p><b>Rock Golem:</b> This bad boy currently resides in the Salar Volcano, and the placeholder sprite that I was using was easily three times the size of what level2janitor designed. I am so much happier to have a graphic this size, because the other one was enormous, but it was all I had to use as an acceptable placeholder. This golem graphic just hits all the right notes. He's got a sufficiently grumpy looking face to intimidate players, a chunky body to denote good defense and strength, and just an overall nice design with A+ texturing! I love how this one turned out.</p><p><b>Guardian:</b> I've mentioned in the past how Penumbra Crystallis has a lot of ancient temples that are short temples/puzzle dungeons that are similar to Legend of Zelda: BotW's shrines. Guardians can be fought in these temples if the players are careless. This sprite is also used for a boss in Hautley's Tower, so it will already be playing double duty. I told level2janitor that I love the way that it looks like the animated armor is magically controlling the sword through telekinesis. Very cool as always.</p><p>Anyway, these sprites are already in the game and have had the enemy formations that feature them realigned a bit to fit with the new graphics. I'll probably have screenshots showing some of the newer monster graphics in action, along with progress on my next dungeon and the slime ranch that I previously talked about, once I finish my Mario side project in another 3-4 weeks time. Until then!</p>UPRChttp://www.blogger.com/profile/12398247294316997837noreply@blogger.com0tag:blogger.com,1999:blog-4776241438909539015.post-59499296794013484722022-02-17T03:53:00.003-08:002022-02-17T03:53:54.752-08:00February 17 Monsters Preview<p>It's been a while since I've made one of <i>these</i> posts, and I'm happy to do another one because I love showcasing the stuff that's been made FOR Penumbra Crystallis. Today I've got three new enemy graphics from the ever awesome level2janitor to show off.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjYxcZ9LGhpp9HvY_NO7g0xbtvjfIphbsMyUoaLUNVWTqbYDk39KCTHcIIX7YDDO_-yToATF2K0ZyxxO4viFFsLX1d6g3iKggm6GUeEW9zk9jUV_QaVsruPv4gkUiczpNm9pN8U2flGXAzPfTJMi257aQAJ3Xdpm7SPtwlYN3Rk5xZcjVX7UT7UXNSC=s471" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="176" data-original-width="471" height="150" src="https://blogger.googleusercontent.com/img/a/AVvXsEjYxcZ9LGhpp9HvY_NO7g0xbtvjfIphbsMyUoaLUNVWTqbYDk39KCTHcIIX7YDDO_-yToATF2K0ZyxxO4viFFsLX1d6g3iKggm6GUeEW9zk9jUV_QaVsruPv4gkUiczpNm9pN8U2flGXAzPfTJMi257aQAJ3Xdpm7SPtwlYN3Rk5xZcjVX7UT7UXNSC=w400-h150" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: left;">On the left we have a monster that has been in the game for a long time now - the <b>Bogaconda</b>, which resides in the Trei Marshland! There will be new snake enemies appearing soon as well, so this was a really wonderful gift to receive. I really love the patterning on the snake body itself, and the face is really well done and expressive (well, for a snake face).</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">In the middle if the <b>Fire Elemental</b>, a powerful elemental enemy that dwells in Salar Volcano where it spawns from lava pits and chases the player down. I pointed at the World of Warcraft fire elemental model as my inspiration for this nasty fellow's overworld sprite, and I can definitely see the inspiration come through in level2janitor's graphic. Love this guy and can't wait to reuse him later for other purposes. Perhaps recoloured black/purple to serve as some kind of demonic energy elemental? We'll see!</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">Finally, and on the right, is the <b>Gargoyle</b>. This extremely nasty enemy appears only <i>twice</i> so far, once in a chest in Mount Houzell and as a possible encounter in the Grandoise Amphitheatre's Battle Wing. The gargoyle possesses a buttload of HP and has a very irritating attacks, and I think that this super charming "grumpy" gargoyle that level2janitor made really fits perfectly with the gargoyle enemy's attacks and such. I can't stress enough how much I love this fella's grumpy expression, it's just so perfect!</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">Anyway, that's it for this monster graphic update. Expect more updates soon, hopefully about the slime ranch that I'm really eager to flesh out.</div><br /><p><br /></p>UPRChttp://www.blogger.com/profile/12398247294316997837noreply@blogger.com0tag:blogger.com,1999:blog-4776241438909539015.post-87005223464346329322022-02-16T07:55:00.006-08:002022-02-16T07:55:52.742-08:00The Joy of Accessories<p> First came equipments lists... and now it's time for accessories! Penumbra Crystallis is overflowing with accessories, and I expect a total of 20-30 more accessories to be added to the following lists by the time the game is done!</p><p><b>Codex List<br /></b>Acrobatics<br />Anti-Magic<br />Assassin Lore<br />Attention Seeker<br />Bahamut<br />Bandit Lore<br />Banisher Lore<br />Beast Slayer<br />Bird Slayer<br />Bonus Heal<br />Bug Slayer<br />Burglar Lore<br />Bushido Lore<br />Cabalist Lore<br />Champion Lore<br />Chione<br />Critical Up<br />Cruise Control<br />Crusader Lore<br />Defense Vol I<br />Defense Vol II<br />Defense Vol III<br />Desperado Lore<br />Encyclopedia<br />Evasion Up<br />Fighter Lore<br />Flame Lore<br />Gallant Lore<br />General Lore<br />Huntress Lore<br />Idunn<br />Inquisitor Lore<br />Knight Lore<br />Lich Lore<br />Life Lore<br />Lizard Slayer<br />Luck Vol I<br />Luck Vol II<br />Luck Vol III<br />Magic Slayer<br />Magic Vol I<br />Magic Vol II<br />Magic Vol III<br />Magnum Opus<br />Maximon<br />Mirror<br />Mugger Lore<br />Multiplier<br />Ninja Lore<br />Oracle Lore<br />Outlaw Lore<br />Paladin Lore<br />Perception<br />Phalanx Lore<br />Phoenix<br />PlagueDoc Lore<br />Prodigy<br />Quetzalcoatl<br />Ruffian Lore<br />Samurai Lore<br />Scout Lore<br />Sorcerer Lore<br />Speed Vol I<br />Speed Vol II<br />Speed Vol III<br />Spirit Vol I<br />Spirit Vol II<br />Spirit Vol III<br />Squire Lore<br />Strength Vol I<br />Strength Vol II<br />Strength Vol III<br />Swindler Lore<br />Unbreakable<br />Undead Slayer<br />Vanguard Lore<br />Virtuoso<br />Vulcan<br />Wanderer Lore<br />Witch Lore<br />Wizard Lore<br />Yemaja</p><p><b>Ring List<br /></b>Amethyst Ring<br />Beryl Ring<br />Carnelian Ring<br />Coral Ring<br />Diamond Ring<br />Dragon Ring<br />Earth Ring<br />Emerald Ring<br />Fire Ring<br />Garnet Ring<br />Holy Ring<br />Ice Ring<br />Jade Ring<br />Lightning Ring<br />Lilypad Ring<br />Moonstone Ring<br />Onyx Ring<br />Peridot Ring<br />Power Ring<br />Relic Ring<br />Ruby Ring<br />Sapphire Ring<br />Shadow Ring<br />Topaz Ring<br />Water Ring<br />Wind Ring</p><p><b>Trinket List<br /></b>Adder's Teddy<br />Angel Necklace<br />Avenger<br />Bat Eye<br />Blessed Bangle<br />Charm Bangle<br />Contractor Badge<br />Cyclops Eye<br />Dancing Shoes<br />Dragon Claw<br />Earth Band<br />Executioner<br />Falcon Statue<br />Fire Band<br />Fog Machine<br />Force Band<br />Gauntlet<br />Guardian Angel<br />Ice Band<br />Iron Bracer<br />Leather Bracer<br />Library Card<br />Lightning Band<br />Magic Ale Flask<br />Magic Focus<br />Magic Lamp<br />Magic Orb<br />Might Band<br />Molasses Coating<br />Moon Rock<br />Necklace<br />Orcish Waistband<br />Pauldrons<br />Platinum Bracer<br />Power Belt<br />Power Coating<br />Rabbit Foot<br />Rainbow Wand<br />Ribbon<br />Running Shoes<br />Spare Arm<br />Spectacles<br />Spell Jammer<br />Spiked Bracer<br />Spiked Glove<br />Strider Bracelet<br />Swift Shoes<br />Tax Collector<br />Turtle Shell<br />Warding Stone<br />Water Band<br />Wind Band<br />Work Glove<br />Yin Yang</p><div><br /></div><div>SO MUCH STUFF TO COLLECT!</div>UPRChttp://www.blogger.com/profile/12398247294316997837noreply@blogger.com0tag:blogger.com,1999:blog-4776241438909539015.post-9831509717833167922022-02-16T06:03:00.001-08:002022-02-16T06:03:08.858-08:00Updated Armor & Gear Lists<p> Due to me accidentally and unknowingly deleting my Penumbra Crystallis game dev documents/music folder at some point, I've had to start redoing some spreadsheets and text documents. No worries though, the folder being deleted wasn't a HUGE loss! It more or less just contained BGMs that I hadn't yet used, organized documents/lists/spreadsheets for equipment and weapons, and NPC names. The actual game folder is a totally separate thing and was unaffected by this silly mishap. Anyway, I'd figure I'd go ahead and share the updated armor/gear lists just for the sake of having SOMETHING on here since the dev blog has been the unfortunate victim of frequent radio silence since November.</p><p><b>Armor List:</b><br />Cloth Shirt<br />Leather Armor<br />Silk Shirt<br />Aquatic Sash<br />Iron Armor<br />Chain Mail<br />Branch Tabard<br />Bard Tunic<br />Cotton Robe<br />Ancient Armor<br />Hiking Gear<br />Gladiator Armor<br />Chitin Tunic<br />Karate Gi<br />Ranger Tunic<br />Spandex<br />Hauberk<br />Mage Robe<br />Rage Regalia<br />Ember Cloak<br />Frost Cloak<br />Storm Cloak<br />Druidic Cloak<br />Angelic Cloak<br />Devilish Cloak<br />Arctic Coat<br />Wizard Robe<br />Sentry Armor<br />Ninja Suit<br />Regal Shirt<br />Bone Mail<br />Church Robe<br />Golem Mail<br />Leviathan Suit<br />Splint Mail<br />Silver Armor<br />Sorcery Suit<br />Anger Harness<br />Joten Armor<br />Mirror Vest<br />Black Armor<br />Shadow Suit<br />Gaia Cloak<br />Maximilian<br />Bushido Suit<br />Paladin Armor<br />Plate Mail<br />Saintly Robe<br />Templar Armor<br />Divine Vest<br />Brigandine<br />Platinum Armor<br />Seraphim Suit<br />Dragon Armor<br />Lordly Armor<br />Lich Robe<br />Hero Armor<br /><br /><b>Helmet List:</b><br />Bandana<br />Bandit Mask<br />Iron Helmet<br />Headband<br />Bramble Crown<br />Galeforce Hat<br />Heated Cap<br />Magic Hood<br />Darksider Helmet<br />Mink Headband<br />Vagabond's Cap<br />Griffon Mask<br />Pointed Hat<br />Wolf Mask<br />Feathered Cap<br />Beret<br />Straw Hat<br />Turban<br />Infantry Helmet<br />Blindfold<br />Sallet<br />Tiger Mask<br />Ranger Cap<br />Barbut<br />Conical Hat<br />Druidic Crown<br />Ninja Hood<br />Wyvern Mask<br />Viking Helmet<br />Kabuto<br />Tragedy Mask<br />Vishnu Helmet<br />Bone Helmet<br />Great Helmet<br />Holy Mitre<br />Samurai Mask<br />Undead Hood<br />Royal Crown<br />Paladin Helmet<br />Yggdrasil Mask<br />Dragon Helmet<br />King's Helmet<br />Heavenly Halo<br />Oracle Chapeau<br />Bahamut Mask</p><p><b>Shield List:</b><br />Wooden Shield<br />Buckler<br />Anemone Shield<br />Iron Shield<br />Trei Shield<br />Targe<br />Lucifron Shield<br />Wizardry Shield<br />Parma Shield<br />Heater Shield<br />Heater Shield<br />Kite Shield<br />Spiked Shield<br />Hydra Shield<br />Rondache<br />Gorgon Shield<br />Ember Shield<br />Frost Shield<br />Storm Shield<br />White Shield<br />Dark Shield<br />Escutcheon<br />Bone Shield<br />Indra Shield<br />Tower Shield<br />Aegis Shield<br />War Shield<br />Silver Shield<br />Paladin Shield<br />Platinum Shield<br />Dragon Shield<br />Hero Shield</p><p><i>Phew!</i> That's a lot of equipment, and it doesn't factor in the stuff that I'll randomly add over time since I have lots of blank spaces in the database to add additional pieces of equipment while also keeping them in alphabetical order when viewed in-game. There's probably a lot of inspiration from the Blackmoon Prophecy games when it comes to the naming of some pieces of equipment as well, which should make sense since this is a Final Fantasy world with, well, the Final Fantasy removed from it!</p><p>Anyway, Slime Ranch will be officially started today. Last night I just got the base exterior map done, selected some fun BGM for the map, and sprited the slimes themselves. Today I hope to start the real meat and potatoes of the Slime Ranch - the obtainable slime pet/party member.</p>UPRChttp://www.blogger.com/profile/12398247294316997837noreply@blogger.com0tag:blogger.com,1999:blog-4776241438909539015.post-2395420908258743742022-02-15T06:06:00.007-08:002022-02-15T07:19:38.278-08:00New Character for Monster Ran- .... er, Penumbra Crystallis!<p> While chatting on Discord about monster capturing games (Digimon, Monster Rancher, Pokemon), inspiration randomly struck. I at first joked that I should add a monster training mini-game to Penumbra Crystallis and market it as a major feature to suck in the Pokemon fanatics, but then the joke evolved into something that I seriously want to do. Penumbra Crystallis players will be able to...</p><p>RAISE AND TRAIN A SLIME.</p><p>After acquiring the ship about 7-8 hours into the game, players will be able to visit an island where a slime rancher resides. This slime rancher will give the player the ability to raise and train a pet slime that will be able to join and fight with party.</p><p>The slime will start off at level 1 and will be extremely fragile and weak, but raising its level and feeding it snacks at the slime ranch will allow players to raise its stats and teach it new abilities. When the slime reaches certain level thresholds, it will even be able to transform into stronger versions of itself that are elemental based. This will also grant it new abilities and ultimately decide what kind of learnable abilities, resistances, and traits it will acquire going forward.</p><p>Slimes will level up like all other characters, but levels will not increase any stats other than hit points. Instead, the level of your slime will just determine how much you are able to raise its stats by (ie. at level 1, stats may not be able to exceed 10-15, while that may be 15-20 at level 2 and so on).</p><p>After acquiring a slime, the slime rancher will gift the player with a basket to store the slime's food in. Slime food (what the food is going to be, I'm going to keep a secret for now, but it should be weirdly cute) will appear EVERYWHERE in the world after acquiring the slime and the food basket. All the player needs to do is find food in the wild (or in castles/towns) and interact with it. The player will then acquire +1 slime food, which will be determined via variable (so that the number can go as high as you desire, no limit on carry capacity), and this food can then be used at the slime ranch to improve the slime's stats and traits.</p><p>Going to start working on this today because I'm genuinely excited about the idea. I'll probably share screenshots of how this is going throughout the week!</p><p><br /></p><p><b><i>ALSO....</i></b> the radio silence with the game's development since November (maybe end of October?) was due to me being unhappy with how a plot point was unfolding in the game, and I was having severe writer's block when trying to write something new to replace the plot point. I honestly wasn't pulling a George R. R. Martin and just "not working on it". I'm starting to piece something together, so I will probably start making some solid progress again soon.</p>UPRChttp://www.blogger.com/profile/12398247294316997837noreply@blogger.com0tag:blogger.com,1999:blog-4776241438909539015.post-8563239015121776782021-12-23T12:33:00.001-08:002021-12-23T12:33:46.390-08:00Vahn's Journal<p> Just a minor update.</p><p>I will be adding an item to the game called Vahn's Journal that he will start the game with. A prompt will pop up during the intro to notify the player that they carry it.</p><p>Players can access Vahn's Journal from their key items menu at any time to read where they are in the story and what their current objective is.</p>UPRChttp://www.blogger.com/profile/12398247294316997837noreply@blogger.com0tag:blogger.com,1999:blog-4776241438909539015.post-19646830572796693142021-12-19T17:22:00.003-08:002021-12-19T17:22:26.895-08:00Auction Hall Test<p> The Auction Hall, located in the Grandiose Amphitheatre, is where players can go to bid on a variety of items! Just got this up and running, and so far only a few restoratives can be won, but it's a good start.</p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/UAxYeYUzUHs" width="320" youtube-src-id="UAxYeYUzUHs"></iframe></div><br /><p><br /></p>UPRChttp://www.blogger.com/profile/12398247294316997837noreply@blogger.com0tag:blogger.com,1999:blog-4776241438909539015.post-69009719117316361802021-11-26T15:24:00.005-08:002021-11-26T15:49:24.605-08:00Game Modes<p> When starting up Penumbra Crystallis, players will get to pick from one of three game modes: Casual, Normal, and Hardcore. Below are explanations for how each game mode affects the gameplay experience.</p><p><span style="font-size: large; font-weight: bold;">Casual</span><br /></p><ul style="text-align: left;"><li>Start the game with an accessory that grants bonus experience and zil from battles. Bonus experience only applies to the equipped character.</li><li>Shop items cost half as much as they do on the Normal game mode.</li><li>There are no monsters in boxes. Instead, whenever opening a chest that would normally be a monster in a box battle, there will be no battle and the player will receive the item normally obtained only once they beat the monster within the chest.</li><li>All characters start two levels higher than their default levels on the Normal game mode.</li><li>Chests contain more zil than on the Normal game mode.</li><li>The player starts with several items that permanently increases a character's stats.</li><li>Dungeons have more chests.</li><li>Bosses have lower HP (stats are unchanged).</li></ul><p></p><p><b><span style="font-size: large;">Normal</span></b><br /></p><ul style="text-align: left;"><li>Play the game the way it was intended.</li></ul><p></p><p><b><span style="font-size: large;">Hardcore</span></b><br /></p><ul style="text-align: left;"><li>Dungeon chests that contain common items and zil are removed. Only chests with rare/unique items remain.</li><li>All characters start at level 1.</li><li>Shop items cost twice as much as they do on the Normal game mode.</li><li>Bosses have higher stats.</li></ul><p></p>UPRChttp://www.blogger.com/profile/12398247294316997837noreply@blogger.com0tag:blogger.com,1999:blog-4776241438909539015.post-67526444575352186472021-10-26T04:19:00.008-07:002021-10-26T04:21:49.782-07:00Level 10 Abilities<p>Finally got around to adding everyone's level 10 abilities. To think that characters will probably only be hitting level 10 after approximately 7-8 hours of play is crazy! Anyway, here's what you can expect from the core cast when they finally reach the double digit levels.</p><p><b>Hans: Dash</b><br />A physical attack deals damage using Hans's speed stat rather than his strength. Also inflicts wind elemental damage.</p><p><b>Vahn: X-Strike</b><br />A strong physical attack ability that deals damage twice (since, well, an X-Strike has to sword slashes). Uses the standard physical attack damage formula, just gives Vahn about 1.75x more damage and costs little MP.</p><p><b>Vera: Raise</b><br />An ability that will become increasingly desirable to players as they enter the double digits and the game's difficulty (which is much higher than Blackmoon Prophecy's) continues to ramp up. Raise does exactly what you'd think, it revives a party member from KO status.</p><p>Oalston already has a good arsenal of spells, so his next ability will likely be level 12. Kassandra, who just joined the party, does not learn anything new right away so that players can get used to the abilities she comes with.</p><p>Another new playable character is finally in the game though, and it is none other than... General Braak!</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiZA5r_bwsSyc3ySZD0itBOR0QyQB-4OQw50opqJzMeLRnV7vvG5ZU6H2YesONnsScQYXskW_lNXKFM6iSL2TjmOHGpvTQ-MqjvAkR3gMWfzrbtBD9oDRBvpQXJXA9I--KMvi7CavkbDK3rXFWoFuOyBpDlHP5rpjK7EU1hiwKvCGoTuUPOxBfsR_fu=s816" style="margin-left: 1em; margin-right: 1em;"><img alt="Temporary monsters until level2janitor makes ones to replace these." border="0" data-original-height="624" data-original-width="816" height="306" src="https://blogger.googleusercontent.com/img/a/AVvXsEiZA5r_bwsSyc3ySZD0itBOR0QyQB-4OQw50opqJzMeLRnV7vvG5ZU6H2YesONnsScQYXskW_lNXKFM6iSL2TjmOHGpvTQ-MqjvAkR3gMWfzrbtBD9oDRBvpQXJXA9I--KMvi7CavkbDK3rXFWoFuOyBpDlHP5rpjK7EU1hiwKvCGoTuUPOxBfsR_fu=w400-h306" title="Temporary monsters until level2janitor makes ones to replace these." width="400" /></a><br /><i><span style="font-size: x-small;">Temporary monsters until level2janitor makes enemy graphics to replace these ones.</span></i></div><div><br /></div>Braak, like Vahn, uses swords. That is where the similarities end though. While Vahn is a purely offensive fighter, Braak is a bit of a tanky bruiser with debuff/utility skills. Braak starts with the following abilities.<div><p><b>Armor Break:</b> Cripples a target's physical defense for approximately five turns.</p><p><b>Etherstrike:</b> A physical attack ability that ignores defense and is counted as a magic ability.<br /><b><br />Power Break:</b> Cripples a target's attack power for approximately five turns.</p><p><b>Sentinel: </b>Braak increases his maximum HP for several turns to make him even more tanky.</p><p>Additionally, more testing is kicking off this week with Thomas Stout going through the most recent content added since the last batch of testing occurred. This week may be devoted to tidying up things he finds, but I will also be home all weekend long this week. When I'm not playing Age of Empires IV (releases in two days, baby!), I'll be working on the exciting next chapter of the game that brings Vahn, Hans, Vera, Oalston, Kassandra, and Braak together.</p></div>UPRChttp://www.blogger.com/profile/12398247294316997837noreply@blogger.com0tag:blogger.com,1999:blog-4776241438909539015.post-14002372635697613242021-10-18T04:35:00.004-07:002021-10-18T04:35:48.208-07:00Twitch VOD: Encountering Karen<p> Streamed some more game work last night, which includes up to and including the Karen encounter. Comes after Venaitura in the VOD, which you can find by clicking on the chapters button beside the pause button.</p><p><a href="https://www.twitch.tv/videos/1179838167">https://www.twitch.tv/videos/1179838167</a></p><p>Pretty excited to (mostly) have the town of East Branch in my rear view mirror. All that's left now is the resolution to the Karen confrontation and Hautley's Tower itself, which is the dungeon that Hans and Oalston have arrived to investigate.</p>UPRChttp://www.blogger.com/profile/12398247294316997837noreply@blogger.com0tag:blogger.com,1999:blog-4776241438909539015.post-78313514734639479472021-10-15T04:51:00.002-07:002021-10-15T04:51:07.041-07:00A Powerful Adversary Appears: The Karen<p> When Hans and Oalston head to East Branch to search for the escaped General Braak, the pair decide to investigate an old landmark known as Hautley's Tower. Unfortunately, a woman stands between them and the tower. This woman's name... is Karen.</p><p>Here's a snippet from the dialogue with Karen that I am currently writing.</p><span></span><span><a name='more'></a></span><p><i>Karen will see Hans and Oalston approaching Hautley's Tower.</i></p><p><b>Karen:</b> Stop right there! I don't recognize you! Who are you!?</p><p><b>Hans:</b> Hey, we're from Branch Castle! We gotta get in that tower behind ya, we're lookin' for an escaped bad guy of sorts.</p><p><b>Karen: </b>WHAT? Military types! And you want to gain entry into the tower? Oh, I don't think so! </p><p><b>Oalston:</b> Beg your pardon, madam, we-</p><p><b>Karen:</b> KAREN.</p><p><b>Oalston: </b>Excuse me?</p><p><b>Karen: </b>My name is KAREN. Don't you DARE call me madam!</p><p><b>Oalston:</b> Apologies, Karen. Hans is but a squire, and I am a wizard from Trei. Whatever prejudice you may have against military types, I assure you that they are unwarranted when conversing with us.</p><p><b>Karen:</b> I don't care who or what you and that boy are! Look at him, he's just a CHILD, and an ANCIENT TOWER is no place for a child! He'll vandalize the walls!</p><p><b>Hans:</b> U-Uh... what? But...</p><p><b>Karen</b>: NO BUTS! I've seen it a hundred times over from children like you! And you, "old wizard", if that's what you really are, what is wrong with YOU!?</p><p><b>Oalston:</b> I'm afraid that I do not understand, Karen?</p><p style="text-align: center;"><b><i><span style="font-size: medium;">TO BE CONTINUED</span></i></b></p>UPRChttp://www.blogger.com/profile/12398247294316997837noreply@blogger.com0tag:blogger.com,1999:blog-4776241438909539015.post-54449811793882129652021-10-05T08:53:00.003-07:002021-10-05T08:53:30.910-07:00Current Progress on a Familiar Town<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzOYweCCkpLlMTX98R2pHZ2ju-RFy274uk3y2s-exJNHvHqCj1bh30DcP8icRoLpzcWruG9KRCzyB_qOnMOC-WeeYUQBPrkk-HkDJSDGennMoyR-8UxLW57pZ5wRTWHnMajOTOF1eNY5U/s792/unknown.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="759" data-original-width="792" height="384" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzOYweCCkpLlMTX98R2pHZ2ju-RFy274uk3y2s-exJNHvHqCj1bh30DcP8icRoLpzcWruG9KRCzyB_qOnMOC-WeeYUQBPrkk-HkDJSDGennMoyR-8UxLW57pZ5wRTWHnMajOTOF1eNY5U/w400-h384/unknown.png" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: left;">A town that I would think most Blackmoon Prophecy players would be able to recognize since it appears in both Blackmoon Prophecy and Blackmoon Prophecy II. The town is still unfinished, and a spire/tower is going in the northeast area of the map where the dragoon academy was in Blackmoon Prophecy.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">I'll also be clearing an area on the lower right side of town and pushing the wall out a bit to make room for a codex shop.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">East Branch is, like before, visited by Hans as he tries to determine how General Braak escaped from his cell - only this time he has Oalston along for the ride!</div><p></p>UPRChttp://www.blogger.com/profile/12398247294316997837noreply@blogger.com0tag:blogger.com,1999:blog-4776241438909539015.post-12371659220908167142021-10-01T08:59:00.002-07:002021-10-01T09:00:33.156-07:00Full Cast of Characters<p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSBowCPMFpGpAX8UZPgeJaLaAhGjkqU5xGvuVNTfMjkaIcbfRJ6_4r73Z5EZJGgoNPBDCykDR3t5koJsksvCReKppogm3TsI6woIivktv7Oajexg5ROXdyAkFqCMY2xaLd39XDSp_Jh1I/s600/Vahn.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="120" data-original-width="600" height="80" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSBowCPMFpGpAX8UZPgeJaLaAhGjkqU5xGvuVNTfMjkaIcbfRJ6_4r73Z5EZJGgoNPBDCykDR3t5koJsksvCReKppogm3TsI6woIivktv7Oajexg5ROXdyAkFqCMY2xaLd39XDSp_Jh1I/w400-h80/Vahn.png" width="400" /></a></div><p><br /></p><p><br /></p><p><br /><br /><br />Vahn Vainstrong is, once again, our main character and protagonist. Hailing from the town of Valla in the kingdom of Branch, Vahn is a recently anointed knight who has been accepted into the Branch Military. Vahn is typically kind, reasonable, and always wants to help those in need or lend a hand if possible. He takes a laid back mentor attitude with his best friend and squire, Hans Meddleford. Vahn's weapon of choice is the sword.</p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU6V81xEePH2AAL7L5kv7tsWf8z-g0Wd88qcNeJKnZ7b9pegnLcRCFU6AYkgj83PDqXemtJYx5gWjIsnyE82KaTW_DJ9UcBVsjH5rJ15iUVUl4llmestreysv7P9c9HjNAwk0mfe2leuI/s600/Hans.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="120" data-original-width="600" height="80" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU6V81xEePH2AAL7L5kv7tsWf8z-g0Wd88qcNeJKnZ7b9pegnLcRCFU6AYkgj83PDqXemtJYx5gWjIsnyE82KaTW_DJ9UcBVsjH5rJ15iUVUl4llmestreysv7P9c9HjNAwk0mfe2leuI/w400-h80/Hans.png" width="400" /></a></div><p><br /></p><p><br /></p><p><br /></p><p><br /></p><p>Also hailing from the town of Valla is Hans Middlefeld, son to the local elder and squire of Vahn Vainstrong. Hans aspires to be a knight himself, albeit one who is quick and speedy on his feet. Hans is several years younger than Vahn, making him more excitable and hyperactive than his mentor. Like Vahn, Hans enjoys helping those in need and possesses a positive attitude, but is quick to get defensive if his buttons are pushed. To go along with his desire to be a speedy fighter, Hans prefers to use lightweight knives and daggers in combat.</p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBeOsvFPeVmU6IHZG-SQKjPs6oThb02avBGrj-54btE53K83V3S0lbTp52jX007ANA2VvhrAfCPekWi-AMW-Eov9QseDhf8OyIp_2AHG78sp0_dorYWg_W5mtZr-TnuM48tqkitmKHuqw/s600/Vera.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="120" data-original-width="600" height="80" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBeOsvFPeVmU6IHZG-SQKjPs6oThb02avBGrj-54btE53K83V3S0lbTp52jX007ANA2VvhrAfCPekWi-AMW-Eov9QseDhf8OyIp_2AHG78sp0_dorYWg_W5mtZr-TnuM48tqkitmKHuqw/w400-h80/Vera.png" width="400" /></a></div><p><br /></p><p><br /></p><p><br /></p><p><br /><br />Vera Farabrandt is a senior paladin from the southeastern kingdom of Artalia which is perhaps Branch's closest ally and strongest trading partner. As a paladin, Vera is a strong fighter capable of using healing magic to aid allies in the heat of battle. Because of her status as a paladin, she is also frequently used as an ambassador and diplomat by her superiors and is sent to other kingdoms to help ratify agreements and treaties. Vera is an intelligent kindhearted woman with a love for Gaia's history. Her preferred weapon is the spear.</p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjW80IPMQNJYhW1rs-zNzndvkna8mt9HyEqL3QMB2r4S9SeroXuQQtZntzn8IaPDG2ASBpD0uzUGR51mftlhzpHo_buBhUfbDFonxaaxjQYBSPNhDGDzJXgXjvVaOMUwdObirxvTRh0xZs/s600/Oalston.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="120" data-original-width="600" height="80" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjW80IPMQNJYhW1rs-zNzndvkna8mt9HyEqL3QMB2r4S9SeroXuQQtZntzn8IaPDG2ASBpD0uzUGR51mftlhzpHo_buBhUfbDFonxaaxjQYBSPNhDGDzJXgXjvVaOMUwdObirxvTRh0xZs/w400-h80/Oalston.png" width="400" /></a></div><p><br /></p><p><br /></p><p><br /></p><p><br /><br />Residing in Branch's quaint village of Trei is the experienced wizard known as Oalston Saradin. He is well versed in the arcane and is a highly proficient magic user. Oalston is incredibly astute and knowledgeable of the world, and possesses a calm demeanor. Though his best days are behind him, Oalston still craves adventure and is attracted to any quest that is heavily tied to magic and the elements. As a wizard, Oalston wields a rod.</p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsV9kKI909lXLXu6y_D1SdilorgXdroO7MdK8Yg1MzZgBWpntPL5thv1koQaS_slERzB7GyToQD4v1sZWJTOn0h-kJ8LXn-ns11xPyzhv8CLXNolYHoPigmEXO-3WD3daToHozp7GiMuk/s600/Kassandra.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="120" data-original-width="600" height="80" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsV9kKI909lXLXu6y_D1SdilorgXdroO7MdK8Yg1MzZgBWpntPL5thv1koQaS_slERzB7GyToQD4v1sZWJTOn0h-kJ8LXn-ns11xPyzhv8CLXNolYHoPigmEXO-3WD3daToHozp7GiMuk/w400-h80/Kassandra.png" width="400" /></a></div><p><br /></p><p><br /></p><p><br /></p><p><br /><br />Kassandra Omaedias is a Lenadian huntress and wilderness explorer who hails from the town of Palumpu. Despite being a huntress who has a deep connection to nature and the world around her, Kassandra is mildly eccentric and has a habit of speaking out about things that have nothing to do with the issue at hand. Despite her odd behavior, her knowledge of the wilds is second to known. Kassandra's weapon of choice is the bow.</p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0Uvk2o5ato1BcIS0usy4r7R1Z8jVRvzs9_-1R12W_eSSZ6kIWxnVJtLojTefkWCmBRnwQwCC98LnABY0hPwgODzhh3iKvQ4dQLuk2Nh27QOMiNMinxR3cCrbC8vCbO5SQA_fxyL7kwB4/s600/Nobumasa.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="120" data-original-width="600" height="80" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0Uvk2o5ato1BcIS0usy4r7R1Z8jVRvzs9_-1R12W_eSSZ6kIWxnVJtLojTefkWCmBRnwQwCC98LnABY0hPwgODzhh3iKvQ4dQLuk2Nh27QOMiNMinxR3cCrbC8vCbO5SQA_fxyL7kwB4/w400-h80/Nobumasa.png" width="400" /></a></div><p><br /></p><p><br /></p><p><br /></p><p><br /><br />The calm, quiet, and stoic ninja known as Nobumasa hails from the Village of Zen, a small ninja village on an island off the coast of Rodenia that operates independently from the four kingdoms. Nobumasa left his village for unknown reasons, but ventures the world looking for progressively stronger creatures to pit himself against. When faced with a dilemma, Nobumasa can be counted on to be the voice of reason. As a ninja, he wields ninja swords.</p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDJHqtHwN7HHjRUgWIrMBR4pytw0Es4ZURh1B35DH0Oi_yutlJdojl3in0XRw_pLXortDN5ihoytpjQMvPUb8O1Csp43J9bsUxAatdsvTaJUugVuYjaRstr6qfDt1IOI3kdRbqB8T0Ang/s600/Lumen.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="120" data-original-width="600" height="80" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDJHqtHwN7HHjRUgWIrMBR4pytw0Es4ZURh1B35DH0Oi_yutlJdojl3in0XRw_pLXortDN5ihoytpjQMvPUb8O1Csp43J9bsUxAatdsvTaJUugVuYjaRstr6qfDt1IOI3kdRbqB8T0Ang/w400-h80/Lumen.png" width="400" /></a></div><p><br /></p><p><br /></p><p><br /></p><p><br /><br />A quiet and near-mute plague doctor hailing from the southern reaches of Lenadia, Lumen Widowcraft is a mysterious woman. Other than the fact that she is a roaming plague doctor, little is known about her and few, if any, know what she looks like underneath her mask. Lumen is however known to be a highly skilled and talented physician who is not only capable of healing any wound, but also reverse engineering them to do harm to her foes. Lumen prefers to go into battle with blunt weapons.</p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_kr-IqZwbAUXD3pgbcaadSrIS2R94wAYYySrH6VwrJ7W5QQrKge34tzvenCAmrbkGWudqUabGFUKSnCEvjhKbusIXMHbw-DbcQagFLtuu9RnM8bo6d-e-ZfWFvIsNN7PvO4rEpr2FSVM/s600/Laka.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="120" data-original-width="600" height="80" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_kr-IqZwbAUXD3pgbcaadSrIS2R94wAYYySrH6VwrJ7W5QQrKge34tzvenCAmrbkGWudqUabGFUKSnCEvjhKbusIXMHbw-DbcQagFLtuu9RnM8bo6d-e-ZfWFvIsNN7PvO4rEpr2FSVM/w400-h80/Laka.png" width="400" /></a></div><p><br /></p><p><br /></p><p><br /></p><p><br /><br />A no-nonsense bandit and mercenary in the employ of Artalian rebels. Laka Ardell fights for herself and nobody else, and is known to be greedy and selfish. What her stake is in the Artalian rebels fighting against their king is unknown, and Laka doesn't seem interested in discussing it... or much of anything given her serious attitude and approach to life. Laka's weapon of choice is the axe.</p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZcximQkSSPfMuIeG_guDho1yTu8PhXV_5Dh-12Fc-b51e8UmFDFKhfOs5ANSNHNRA-MdltgQ5fSSyssErLvqf58XKQEZvfs9AP9EH0WW9k-Z5RGEb2pxSaxm-sfBqHwiGvi9CCI33TOc/s400/Veks.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="80" data-original-width="400" height="80" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZcximQkSSPfMuIeG_guDho1yTu8PhXV_5Dh-12Fc-b51e8UmFDFKhfOs5ANSNHNRA-MdltgQ5fSSyssErLvqf58XKQEZvfs9AP9EH0WW9k-Z5RGEb2pxSaxm-sfBqHwiGvi9CCI33TOc/w400-h80/Veks.png" width="400" /></a></div><br /><p><br /></p><p><br /></p><p><br /><br />Hey, it's Veks! He also has a proper surname now at last. While Veks will not be a permanent party member, I do anticipate that he'll pop up every now and then to help the party out when they're in a bind. Veks currently joins the party twice, first when Vahn and Hans investigate the Branch Sewers and then a second time when Vahn and Vera head to Oaktown. I <i>may</i> give the player the option to have Veks permanently tag along later as an optional character, at which point I may make him controllable as well. We'll see! Veks deserves recognition as a "party member" though even if he isn't a permanent addition simply because players will be seeing a lot of him and he will be a staunch ally.</p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEje8DaNd7AjolOfL-5b7BV7LJTLP3kSkpz5CI46uiY3QRPduGExwX-OdDyT7pus0iODFLRgTfK2Wzr8hFa1xCrHiNB4Mw7wtj0KF37TO1CSH_AuEU4KdLSvW_KwiMYg1YviGIhAsscyzlI/s400/Braak.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="80" data-original-width="400" height="80" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEje8DaNd7AjolOfL-5b7BV7LJTLP3kSkpz5CI46uiY3QRPduGExwX-OdDyT7pus0iODFLRgTfK2Wzr8hFa1xCrHiNB4Mw7wtj0KF37TO1CSH_AuEU4KdLSvW_KwiMYg1YviGIhAsscyzlI/w400-h80/Braak.png" width="400" /></a></div><br /><p><br /></p><p><br /></p><p><br /><br />The resident bad boy general from Blackmoon Prophecy will experience a change of heart throughout the events of Blackmoon Prophecy, but what will trigger him to switch sides? Well, that's for the players to discover themselves since I'm not here to give story details away. What I <i>can</i> say is that Braak's weapon of choice is the greatsword and his main purpose in battle will be shutting down enemies and creating weaknesses.</p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhl8qbwwXl8rlWXW4yFPutniPbRAGAgHVj4O0caZHw-bUKnp4HpRmPFTWLCk3Pf15Gt6Lnl9rHdJDJBMatWVt9LGnLT-ey3b8lzmXyCtGBJkNEj1cGoHQTK30tlxtJay6KxGMN8Ho-7cE/s400/Edric.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="80" data-original-width="400" height="80" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhl8qbwwXl8rlWXW4yFPutniPbRAGAgHVj4O0caZHw-bUKnp4HpRmPFTWLCk3Pf15Gt6Lnl9rHdJDJBMatWVt9LGnLT-ey3b8lzmXyCtGBJkNEj1cGoHQTK30tlxtJay6KxGMN8Ho-7cE/w400-h80/Edric.png" width="400" /></a></div><br /><p><br /></p><p><br /></p><p><br /><br />Wait a second! What game is this again!? You're seeing things correctly, that's Edric Csardim from Blackmoon Prophecy II. Avee redesigned Edric's portrait to make it fit in with the style he has used for the rest of Penumbra Crystallis' portraits. So what is Edric doing here? Well, he's going to be encountered by players just by playing through the game normally and he will still be a military man from Lenadia. That's about where the similarities end. Since Edric will be an optional character, I'll leave what he does a surprise to the players.</p><p><br /><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXDAHshHRCdpcCFMYqt8s2PoTtGqXMEBABHtSG7ABDPca3VVr6qfQR6UQBGR1FXUpezyLjM3KHltvSQb-70RDTH_GZHA76TaeMbWcmnGxr9H1QYA5fJeCFyyfai0UGiZrFRY93lOakTl4/s400/AlaiaAmon.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="80" data-original-width="400" height="80" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXDAHshHRCdpcCFMYqt8s2PoTtGqXMEBABHtSG7ABDPca3VVr6qfQR6UQBGR1FXUpezyLjM3KHltvSQb-70RDTH_GZHA76TaeMbWcmnGxr9H1QYA5fJeCFyyfai0UGiZrFRY93lOakTl4/w400-h80/AlaiaAmon.png" width="400" /></a></div><br /><p><br /></p><p><br /></p><p><br /></p><p>Alaia Amon is an Indiran priestess living on the island kingdom of Indira tasked with safeguarding the Crystal of Life. Alaia is relatively non-violent and does not condone the use of weapons, thus does not carry any herself. Instead, she is well-versed in transmutation magic and can transform items and equipment into powerful enchantments to benefit her allies. As a priestess, Alaia is also a capable healer and medic.</p>UPRChttp://www.blogger.com/profile/12398247294316997837noreply@blogger.com1tag:blogger.com,1999:blog-4776241438909539015.post-69860869038862767762021-10-01T08:28:00.003-07:002021-10-01T08:28:45.413-07:00Twitch VOD: Completing Mount Houzell<p> FINALLY completed Mount Houzell in another game dev stream last night! Vahn, Vera, Veks, and Kassandra now get to disappear for a while so that Hans and Oalston can hop into the spotlight.</p><p>Twitch link for anyone who would like to view the VOD: <a href="https://www.twitch.tv/videos/1163876294">https://www.twitch.tv/videos/1163876294</a></p>UPRChttp://www.blogger.com/profile/12398247294316997837noreply@blogger.com0tag:blogger.com,1999:blog-4776241438909539015.post-63439194372699753582021-09-20T17:40:00.004-07:002021-09-20T17:40:16.820-07:00A New Challenger Appears!<p style="text-align: center;"><i> new portrait who dis?</i></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCECvatO-zMJrNmpG4r1hvOuSBOwQw6_ONlJ6Ujwds2-8KUMhYaY8LPm8Q6xNF76hJmuf8ddeGkk8brq1BJtgqZ2UOiF38BppePBjy_0l_spLMr7CVOifQzlXRPs5-0p00vztv1muHzRs/s120/Penumbra_face_Unknown.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="120" data-original-width="120" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCECvatO-zMJrNmpG4r1hvOuSBOwQw6_ONlJ6Ujwds2-8KUMhYaY8LPm8Q6xNF76hJmuf8ddeGkk8brq1BJtgqZ2UOiF38BppePBjy_0l_spLMr7CVOifQzlXRPs5-0p00vztv1muHzRs/s0/Penumbra_face_Unknown.png" width="120" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><p>Avee finished this portrait for me today for a brand new character. Who is it? Well, that's for you guys and gals to find out!</p>UPRChttp://www.blogger.com/profile/12398247294316997837noreply@blogger.com0tag:blogger.com,1999:blog-4776241438909539015.post-24998749176869857072021-09-20T17:28:00.005-07:002021-09-20T17:28:37.923-07:00Twitch VOD: Working on Mount Houzell<p>Just finished a four and a half hour stream of me working on Mount Houzell, a mountain dungeon that the party goes to after Oaktown. Check it out at the following link if you're interested!</p><p><a href="https://www.twitch.tv/videos/1154427572"><b>Twitch VOD</b></a></p>UPRChttp://www.blogger.com/profile/12398247294316997837noreply@blogger.com0tag:blogger.com,1999:blog-4776241438909539015.post-84194302545371373032021-09-18T07:44:00.001-07:002021-09-18T07:44:08.966-07:00Kassandra Battle Test<p>Doing a battle test with the newest party member, Kassandra. Specific details on how she plays are found in the previous post titled <a href="https://penumbracrystallis.blogspot.com/2021/09/arrow-and-mimicry-commands.html">Arrow and Mimicry Commands</a>.</p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/EBHgTKNOMSo" width="320" youtube-src-id="EBHgTKNOMSo"></iframe></div><br /><p></p>UPRChttp://www.blogger.com/profile/12398247294316997837noreply@blogger.com0tag:blogger.com,1999:blog-4776241438909539015.post-44737806714402390312021-09-16T05:08:00.014-07:002021-09-18T05:52:14.351-07:00Portrait Roundup & Additional Character Preview<p> It's time to blab on about Avee's wonderful character portraits again, as well as tell you guys about three characters (two of which I have been completely silent about thus far). Let's start with the first character, who is actually no stranger to those who have been following Penumbra Crystallis' development so far. </p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZcximQkSSPfMuIeG_guDho1yTu8PhXV_5Dh-12Fc-b51e8UmFDFKhfOs5ANSNHNRA-MdltgQ5fSSyssErLvqf58XKQEZvfs9AP9EH0WW9k-Z5RGEb2pxSaxm-sfBqHwiGvi9CCI33TOc/s400/Veks.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="80" data-original-width="400" height="80" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZcximQkSSPfMuIeG_guDho1yTu8PhXV_5Dh-12Fc-b51e8UmFDFKhfOs5ANSNHNRA-MdltgQ5fSSyssErLvqf58XKQEZvfs9AP9EH0WW9k-Z5RGEb2pxSaxm-sfBqHwiGvi9CCI33TOc/w400-h80/Veks.png" width="400" /></a></div><br /><p><br /></p><p><br /></p><p><br /><br />Hey, it's Veks! He also has a proper surname now at last. While Veks will not be a permanent party member, I do anticipate that he'll pop up every now and then to help the party out when they're in a bind. Veks currently joins the party twice, first when Vahn and Hans investigate the Branch Sewers and then a second time when Vahn and Vera head to Oaktown. I <i>may</i> give the player the option to have Veks permanently tag along later as an optional character, at which point I may make him controllable as well. We'll see! Veks deserves recognition as a "party member" though even if he isn't a permanent addition simply because players will be seeing a lot of him and he will be a staunch ally.</p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEje8DaNd7AjolOfL-5b7BV7LJTLP3kSkpz5CI46uiY3QRPduGExwX-OdDyT7pus0iODFLRgTfK2Wzr8hFa1xCrHiNB4Mw7wtj0KF37TO1CSH_AuEU4KdLSvW_KwiMYg1YviGIhAsscyzlI/s400/Braak.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="80" data-original-width="400" height="80" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEje8DaNd7AjolOfL-5b7BV7LJTLP3kSkpz5CI46uiY3QRPduGExwX-OdDyT7pus0iODFLRgTfK2Wzr8hFa1xCrHiNB4Mw7wtj0KF37TO1CSH_AuEU4KdLSvW_KwiMYg1YviGIhAsscyzlI/w400-h80/Braak.png" width="400" /></a></div><br /><p><br /></p><p><br /></p><p><br /><br />The resident bad boy general from Blackmoon Prophecy will experience a change of heart throughout the events of Blackmoon Prophecy, but what will trigger him to switch sides? Well, that's for the players to discover themselves since I'm not here to give story details away. What I <i>can</i> say is that Braak's weapon of choice is the greatsword and his main purpose in battle will be shutting down enemies and creating weaknesses.</p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhl8qbwwXl8rlWXW4yFPutniPbRAGAgHVj4O0caZHw-bUKnp4HpRmPFTWLCk3Pf15Gt6Lnl9rHdJDJBMatWVt9LGnLT-ey3b8lzmXyCtGBJkNEj1cGoHQTK30tlxtJay6KxGMN8Ho-7cE/s400/Edric.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="80" data-original-width="400" height="80" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhl8qbwwXl8rlWXW4yFPutniPbRAGAgHVj4O0caZHw-bUKnp4HpRmPFTWLCk3Pf15Gt6Lnl9rHdJDJBMatWVt9LGnLT-ey3b8lzmXyCtGBJkNEj1cGoHQTK30tlxtJay6KxGMN8Ho-7cE/w400-h80/Edric.png" width="400" /></a></div><br /><p><br /></p><p><br /></p><p><br /><br />Wait a second! What game is this again!? You're seeing things correctly, that's Edric Csardim from Blackmoon Prophecy II. Avee redesigned Edric's portrait to make it fit in with the style he has used for the rest of Penumbra Crystallis' portraits. So what is Edric doing here? Well, he's going to be encountered by players just by playing through the game normally and he will still be a military man from Lenadia. That's about where the similarities end. Since Edric will be an optional character, I'll leave what he does a surprise to the players.</p><p><br /></p><p>There is also one final character, an optional female character (who will be completely new and is not a holdover from Blackmoon Prophecy) that I have not commissioned a portrait for yet, but she will have some interesting gameplay mechanics and will have a unique equip screen that will look like this:<br /></p><div style="text-align: center;"><b><i>Body</i></b></div><b><div style="text-align: center;"><b><i>Ring</i></b></div><i><div style="text-align: center;"><b><i>Ring</i></b></div><div style="text-align: center;"><b><i>Trinket</i></b></div><div style="text-align: center;"><b><i>Trinket</i></b></div><div style="text-align: center;"><b><i>Codex</i></b></div><div style="text-align: center;"><b><i>Codex</i></b></div><div style="text-align: center;"><b><i>Codex</i></b></div></i></b><p></p><p>Looking forward to the final character and working out how she'll play, but that's a story for another day!</p>UPRChttp://www.blogger.com/profile/12398247294316997837noreply@blogger.com0tag:blogger.com,1999:blog-4776241438909539015.post-82202318969035714572021-09-16T04:37:00.003-07:002021-09-16T04:37:17.952-07:00"Arrow" and "Mimicry" Commands<p>Kassandra is a bit different from other characters in Penumbra Crystallis so far. Vahn, Hans, Vera, and Oalston all have single unique commands, Kassandra has two - <b>Arrow</b> and <b>Mimicry</b>.<br /><br /></p><div style="text-align: center;"><b><u><span style="font-size: medium;">The Arrow Command</span></u></b></div><p>Arrow abilities are learned via leveling up and allow Kassandra to do more interesting things with her arrows such as dip them in potions to allow them to heal or reverse engineer remedies to imbue her arrow shots with status conditions. Arrow abilities mostly consume items in order to use them (predominantly twigs - a special item that Kassandra will need for several arrow abilities and can be purchased from item shops). Here are a few Arrow abilities that Kassandra will start with:</p><p><b>Aim: </b>Allows Kassandra to attack twice per turn for a few rounds. Requires her to focus, consuming 25% of her maximum MP to use.</p><p><b>Magic Arrow:</b> Consumes one mana to inflict magic-based physical damage to one target.</p><p><b>Splintershot:</b> Consumes five twigs to fire numerous weak shots at randomly selected targets.</p><p><b>Stun Arrow: </b>Consumes one twig to stun a target for a single turn.</p><p><b>Triage Arrow: </b>Consumes one potion to heal for an amount roughly on par with potions (100 HP), but could be a little more or a little less. Is also capable of inflicting critical heals.</p><p><br /></p><div style="text-align: center;"><b><u><span style="font-size: medium;">The Mimicry Command</span></u></b></div><p></p><p>As previously stated, Kassandra is the replacement for Ami from Blackmoon Prophecy, so she's the resident "blue mage" of sorts even though that term is not used in the game. Kassandra's official class is huntress. </p><p>Mimicry abilities are learned in a very simple manner. The party can find monster statues littered throughout the world, and if Kassandra is in the party, she will be able to learn a new mimicry ability by studying the statue and what is written on it. Easy peasy!</p><p>While mimicry abilities will become extremely diverse as the game progresses, here are the three basic abilities that Kassandra starts with:</p><p><b>Chopodile:</b> Copies the "All Chop attack that chopodiles use. Attacks all enemies, inflicting non-elemental damage.</p><p><b>Shelldon: </b>Copies the "Gooey Graze" attack that shelldons use. Low non-elemental damage and poisons the enemy.</p><p><b>Skeleton:</b> Copies the "Roll the Bone" attack that skeletons use. Throws a bone at one target for non-elemental damage.</p><p><br /></p><p>That's about all for the Arrow and Mimicry commands. Kassandra starts with some pretty basic stuff, but she'll be able to learn to do lots of neat things as the player progresses through the game!</p>UPRChttp://www.blogger.com/profile/12398247294316997837noreply@blogger.com0tag:blogger.com,1999:blog-4776241438909539015.post-23730149397408554022021-09-15T15:27:00.002-07:002021-09-15T15:27:43.504-07:00A Wild Archer Appears (Part 2!)<p>Kassandra arrives to save the day! I'm really excited to finally start work on this character, as she has a few little gameplay gimmicks that will make her more interesting to use. She'll use items from your inventory to enhance her arrows, can use a skill that briefly allows her to attack multiple times, and is also the resident blue mage in the game (since she is the replacement for Ami from Blackmoon Prophecy). </p><p>As I started in a previous post, she also has some cool story significance as well that I can't wait to see people who played Blackmoon Prophecy react to!<br /><br /></p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.blogger.com/video.g?token=AD6v5dz2k3tr6f-VrVEx0VohE9ISGXr0o5tMSTOfV0Dn8f9BId8NOxh-4nueahARThy1B4NDa9J3DUBQhYuPw32cow' class='b-hbp-video b-uploaded' frameborder='0'></iframe></div><br /><p><br /></p>UPRChttp://www.blogger.com/profile/12398247294316997837noreply@blogger.com0tag:blogger.com,1999:blog-4776241438909539015.post-76938165182787087282021-09-13T07:02:00.001-07:002021-09-13T07:02:09.449-07:00September 13 Monsters Preview<p> This monster preview is a bit different, as it's not random encounters! Instead we have a boss and a summon. First we have the <b>Darksider</b> boss...</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrmd3mW9Xv-6OSr95kRb_sc7sPk8RCxoB5NJ_5ukzQdGb5SspEhXXWBcyBpzyyeGFrsg_jxKQAcn-xssv5Rb-ar4GixZxbAywXxuPhOHZ_PVUijfRNU0PHTkYN5I430xyr6b4wDx7LMjw/s184/Darksider.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="184" data-original-width="170" height="184" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrmd3mW9Xv-6OSr95kRb_sc7sPk8RCxoB5NJ_5ukzQdGb5SspEhXXWBcyBpzyyeGFrsg_jxKQAcn-xssv5Rb-ar4GixZxbAywXxuPhOHZ_PVUijfRNU0PHTkYN5I430xyr6b4wDx7LMjw/s0/Darksider.png" width="170" /></a></div><br /><p>Darksider is a big, mean skeleton capable of attacking the party several times in succession due to having four arms. He is encountered shortly after the end of the Penumbra Crystallis demo. He was a bit of a challenge to balance well because of his multi-attack tendencies, and he gave Thomas a good run for his money when testing, so I think he's right where I want him to be. Remember, I want the bosses in this game to push players far more than bosses in any of my previous games!</p><p>And with Bones McGee out of the way, we have the first summon sprite from level2janitor, and it is Chione! Demo players will remember her being acquired at the end of the Water Shrine. Here is her new permanent graphic:</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPHVRZAqiPebK72dLC_5RPEikQJ_nJdEjgVQW2sXybi1GyHhqKiTPbuDvCHIcDa_19QGGaSQIY-JTiUjbyBiJvp55SDX9URWT1DLlsP_AxjmYXY-0XjF52jEc9WAsYmPceXUkJzxyjjVw/s172/Chione.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="172" data-original-width="168" height="172" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPHVRZAqiPebK72dLC_5RPEikQJ_nJdEjgVQW2sXybi1GyHhqKiTPbuDvCHIcDa_19QGGaSQIY-JTiUjbyBiJvp55SDX9URWT1DLlsP_AxjmYXY-0XjF52jEc9WAsYmPceXUkJzxyjjVw/s0/Chione.png" width="168" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: left;">I think that level2janitor did a good job with her. The placeholder that I used previously, while decent looking, just looked like a regular woman wearing white. level2janitor's version of Chionne looks properly elemental and "spirity". Having this graphic is also is a huge plus now, as it means that summons and monster graphics are consistently the same style.</div><div><br /></div><div><br /></div>Anyway, that's all for now! I should have some stuff to show off soon myself. Even though the "hiatus" is over for the game, I didn't do much work over the last few days as I was distracted by Final Fantasy XIV, doing small fixes/updates to Triple Triad: Tournament of the Elements, and real life responsibilities. I should have some stuff to show off in the coming days, hopefully in the form of the new party member Kassandra!<br /><p><br /></p>UPRChttp://www.blogger.com/profile/12398247294316997837noreply@blogger.com0tag:blogger.com,1999:blog-4776241438909539015.post-39156016216946852222021-09-06T06:27:00.001-07:002021-09-06T06:27:22.215-07:00Hiatus Over<p> Hiatus is over. That is all. Full steam ahead again.</p><p>Choo choo!</p>UPRChttp://www.blogger.com/profile/12398247294316997837noreply@blogger.com0tag:blogger.com,1999:blog-4776241438909539015.post-38127050445522660672021-09-05T18:02:00.006-07:002021-09-05T18:02:44.645-07:00Triple Triad: Tournament of the Elements Released!<p> <span style="background-color: white; color: #303030; font-family: Helvetica, sans-serif; font-size: 12.32px;">Triple Triad: Tournament of the Elements is now completed! This is probably the largest project that I've ever finished within a one month timespan. This is a love letter to all things Final Fantasy and Triple Triad. Kind in mind that it is a quirky little side project and is not meant to be a "serious" game by any stretch. If you just want to play some Triple Triad, this is the game that lets you do it!</span></p><p><span style="background-color: white; color: #303030; font-family: Helvetica, sans-serif; font-size: 12.32px;">Tournament of the Elements can be download on <a href="https://uprc.itch.io/triple-triad">itch.io</a> or <a href="https://rpgmaker.net/games/12175/">rpgmaker.net</a>.</span></p>UPRChttp://www.blogger.com/profile/12398247294316997837noreply@blogger.com0tag:blogger.com,1999:blog-4776241438909539015.post-8726205852011356742021-09-03T05:59:00.002-07:002021-09-03T05:59:15.177-07:00Hiatus Soon Ending<p>Penumbra Crystallis' hiatus will soon be ending as my passion/side project, Triple Triad: Tournament of the Elements, is about to be completed and released in the next few days.</p><p><br /></p><p></p><blockquote><p><i>While this blog is primarily for Penumbra Crystallis (with the odd mention of Final Fantasy here and there), I feel like sharing this here as well for the exposure.</i></p><p><i>With just a few days left until this bad boy is completed (in less than a month!), I decided to do one of those fancy "release trailers" that are all the craze these days. While my trailer making abilities aren't fantastic, this is better than nothing!</i></p></blockquote><p></p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/pkw1PjX3rN4" width="320" youtube-src-id="pkw1PjX3rN4"></iframe></div><p></p><blockquote><p><i>Triple Triad: Tournament of the Elements will be released in the evening of September 6th unless something unforeseen happens with me offline. The agenda of things left to finish is as follows:</i></p><p></p><ul><li><i>Final card match against the host of the tournaments, Dionysos the God of Revelry</i></li><li><i>Addition of a few additional side quests</i></li><li><i>Addition of about 25-35 more cards (they are in the database, just not yet accessible to players)</i></li><li><i>Completion of the Market Exchange map (the only map not yet in the game)</i></li><li><i>Completion of the Recycling Depot, just need to event about 20 or recyclers</i></li><li><i>Cleaning up of various little aspects of the game and additional polish</i></li></ul><div><i>Honestly, the fact that I started this on August 9th and am going to finish it in less than a month is pretty wild. I thought that it was just going to be a two week project at first, but the scope of the game grew after a few days and I realized I'd need a little bit more time to work on it.</i></div><div><i><br /></i></div><div><i>Anyway, looking forward to finishing this and releasing it into the wild in a few days! See you then!</i></div></blockquote><p>Once this monster is out on Monday, expect updates to start coming in for Penumbra Crystallis again starting with blurbs on how the newest party member, Kassandra, will play. Her entire background and role in the game had been completely altered just prior to the game being put on hiatus, so I'll be excited to share some of those details with you guy's soon as well. Here's a hint though... she's related to someone we all know very well!</p><div></div>UPRChttp://www.blogger.com/profile/12398247294316997837noreply@blogger.com0tag:blogger.com,1999:blog-4776241438909539015.post-1049998112083398132021-08-17T09:42:00.004-07:002021-08-17T09:42:34.933-07:00Short 2-3 Week Hiatus<p> Penumbra Crystallis is going on a very brief hiatus. Don't worry, I'll be pumping out new blog posts well before the midway point of September!</p><p>Why is it going on hiatus? Not for any troubling reasons! I just want to devote time to working on a side project of mine that I started last week. This side project is Triple Triad: Tournament of the Elements. You can follow its progress on my Discord server (link to the right) or on its own separate dev blog: <a href="https://tripletriadgame.blogspot.com/">https://tripletriadgame.blogspot.com/</a></p><p>In the meantime, here are a few screenshots.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkezWkJMD11qRDdCH-Y1EFB1acfUmYQdAxHLFW9UH8m_wpivh2d4qKla-xdjv2FoU_8q54oY9FqITF4sp8eJbYB8toRqWYb0hp7rXB1SqQOk4kulsUMn6OqMc3geLfKj3SHHFrQDU1qbc/s818/8980.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="656" data-original-width="818" height="321" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkezWkJMD11qRDdCH-Y1EFB1acfUmYQdAxHLFW9UH8m_wpivh2d4qKla-xdjv2FoU_8q54oY9FqITF4sp8eJbYB8toRqWYb0hp7rXB1SqQOk4kulsUMn6OqMc3geLfKj3SHHFrQDU1qbc/w400-h321/8980.png" width="400" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiowfHhYKrzmXF-DvNE0awm9m9TED3zVH4S7bOG1j3BrafRabPCvhbrPC1dojDgkOsNvJ6NLpSrbVqG-PReVdY1kHWTBBpuzFTocYxdOgxcmvVc9IQ71nszQ_I8jsX3G67ozXc1lPdEusI/s818/8675879.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="656" data-original-width="818" height="321" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiowfHhYKrzmXF-DvNE0awm9m9TED3zVH4S7bOG1j3BrafRabPCvhbrPC1dojDgkOsNvJ6NLpSrbVqG-PReVdY1kHWTBBpuzFTocYxdOgxcmvVc9IQ71nszQ_I8jsX3G67ozXc1lPdEusI/w400-h321/8675879.png" width="400" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjW3iDkgBdgZEc7p8ACGjvOPOoSZ3NXDzm7B82ujCa3TQMIdwwsoRcwW88Wg-XZ_u32XFmz19fHhROj4I_xwXCaeppOsyzMreVGXFi5kZ6BRf9CRFsAoBOXfrSVrIqdPEc63VZ6dO4M6zk/s818/un657known.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="656" data-original-width="818" height="321" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjW3iDkgBdgZEc7p8ACGjvOPOoSZ3NXDzm7B82ujCa3TQMIdwwsoRcwW88Wg-XZ_u32XFmz19fHhROj4I_xwXCaeppOsyzMreVGXFi5kZ6BRf9CRFsAoBOXfrSVrIqdPEc63VZ6dO4M6zk/w400-h321/un657known.png" width="400" /></a></div><div><br /></div>Watch for more Penumbra Crystallis updates in 2-3 weeks when I finish up work on this side project!<br /><p><br /></p>UPRChttp://www.blogger.com/profile/12398247294316997837noreply@blogger.com0