Showing posts with label Mapping. Show all posts
Showing posts with label Mapping. Show all posts

Tuesday, October 5, 2021

Current Progress on a Familiar Town


A town that I would think most Blackmoon Prophecy players would be able to recognize since it appears in both Blackmoon Prophecy and Blackmoon Prophecy II. The town is still unfinished, and a spire/tower is going in the northeast area of the map where the dragoon academy was in Blackmoon Prophecy.

I'll also be clearing an area on the lower right side of town and pushing the wall out a bit to make room for a codex shop.

East Branch is, like before, visited by Hans as he tries to determine how General Braak escaped from his cell - only this time he has Oalston along for the ride!

Monday, August 2, 2021

Grandiose Amphitheater Preview

Originally just called the "Arena", the Grandiose Amphitheater is now where players will go to engage in the regular arena battles, play Beast Master card games and tournaments, and take part in auctions! The auctions will feel very familiar to returning Blackmoon Prophecy players (or players of Final Fantasy VI).

Here's the overview of the Grandiose Amphitheater so far. I still have two more rooms to do (administration office, where the player goes for part of the main story, and the auction hall).



Tuesday, July 20, 2021

Run, Forrest, Run!

 As mentioned in the last update, Salar Volcano spawns fire elementals from lava holes that hunt you down!


The lava elementals are currently set to spawn and chase you for four seconds before despawning. Ten seconds later, a new one spawns. The cycle is endless! Endless, I say!


Tuesday, May 11, 2021

Monday, April 26, 2021

Tuesday, March 30, 2021

Branch Castle Preview

 Say hello to Penumbra Crystallis' Branch Castle! It is relatively unchanged from Blackmoon Prophecy. Well, I mean, aside from the graphics being original.




Tuesday, February 23, 2021

WIP Cave Map & Tileset

After leaving Valla, the player will need to trek through a cave before reaching Branch Castle. As with all other tiles in the game so far, the cave tileset will be fully original. Here's a sneak peak of me experimenting with the tiles:


Currently included:
All wall tiles
Ground tiles (with secondary colour for dark patches)
Miscellaneous rocks
Wooden bridge
Wooden support beams for walls (like in mineshafts)

What I'm going to add:
Dilapidated looking chests
Doors
Lanterns for walls (will attach to wooden support beams)
Pickaxes
Stalagmites
Wall switch

What I might add:
Mine carts
Mine tracks
Spider webs

Monday, February 22, 2021

Good Night!

Added functional tents to the overworld. This feature missing was one of the biggest complaints about Blackmoon Prophecy back in the day, so here it is!