Monday, June 14, 2021

Find Treasures! Get Rewards!

Time for something new! A handy NPC is being added to Penumbra Crystallis named Key Coleman, but he'll just got by Key after his initial introduction. His name is a huge reference to someone in particular, but I will let players figure that one out!

So, what is the purpose of Key? Well, he is going to analyze your treasure hunter rank whenever you talk to him. If he likes what he sees, he'll reward you with a special item. Basically, the more chests you open and items you find hidden away in barrels and pots, the more receptive Key will be towards you and will grant you better items. Think of his presence as a sort of treasure hunting mini game. Open X chests to receive an item from Key. Go back out into the world, open X chests (or find X number of items in general), return to Key, get another reward!

Have fun, treasure hunters!

Saturday, June 12, 2021

Lancer's Penumbra Crystallis Demo Let's Play

 Lancer just blasted through the entirety of the Penumbra Crystallis demo in a single sitting on Twitch which includes finding some hilarious errors that needed fixing in real time! If you're curious of how it went, here are the links to the broadcast.

Part 1:
Part 2:

Thursday, June 10, 2021

Penumbra Crystallis Demo Edition Now Available

 The demo for Penumbra Crystallis now up and available on RMN! The official Penumbra Crystallis demo. This will be the only demo release, and only playable public download, until the game is completed. Let me know what you think here or on Discord!

Download Here:

Tuesday, June 8, 2021

Enemy Sprite Samples

 More and more enemy sprites are being churned out by level2janitor, and I am absolutely loving all of them! They are helping to give Penumbra Crystallis more and more of its own unique style, and they're meshing wonderfully with the assets I've made myself so far.

So, here's a sample of level2janitor's work so far!

From left to right: Bat, Slime, Cottontail, Hobgoblin, Goblin, Veks, Darius, Chopodile, Scorpion, Flare.

Sunday, June 6, 2021

Demo Release Date

 The Penumbra Crystallis demo is tentatively slated to be uploaded on June 10. It may be a few days later than that depending on how testing goes. If I can't put the demo out there then, expect it before Sunday, June 13th.

And just to keep this from being a few lines, here's my current progress on a new tileset!

Tuesday, June 1, 2021

Soundtrack Samples

 Select 30 second samples from Penumbra Crystallis' soundtrack. All music in the game is composed by Bert Cole, Brandon Griggs, and Yufuruka.

Featured tracks in video are...

  • Battle Theme (Yufuruka)
  • Castle (Yufuruka)
  • Forbidden (Yufuruka)
  • Infernal (Bert Cole)
  • Journey Across the Blue (Bert Cole)
  • Never Die (Yufuruka)
  • Overworld (Yufuruka)
  • Peacetime (Brandon Griggs)
  • Sorceress Layer (Bert Cole)
  • Taking the High Road (Bert Cole)
  • The Conductor (Brandon Griggs)
  • Tinker's Orchestra (Brandon Griggs)
  • Town (Yufuruka)
  • World History Lesson (Bert Cole)

Monday, May 31, 2021

Rare Monster Encounter

I decided to add rare encounters to the world map. These rare encounters are usually a highly powered up version of a local monster type. In this case, the "hellhare" is a much stronger version of the "cottontail" enemy. Note that, when testing this encounter, I was overleveled and that is why it wasn't too hard. However, if you fight this thing with just Vahn and Hans near the start, you'll be in for a rough time.

Rare encounters have their own battle theme, so players will know when they've run into one. I also toyed with the idea of making them leveled encounters so that they would always match the level of the party, but I decided against this when I realized most players would probably decide to run from rare encounters until towards the end of the game to get more XP and better loot from them.