Showing posts with label Testing. Show all posts
Showing posts with label Testing. Show all posts

Sunday, December 19, 2021

Auction Hall Test

 The Auction Hall, located in the Grandiose Amphitheatre, is where players can go to bid on a variety of items! Just got this up and running, and so far only a few restoratives can be won, but it's a good start.



Sunday, August 8, 2021

A Wild Archer Appears

Kassandra appears! Still working on testing her, but I'll have more on her functionality later. Two things I will say:

1. She'll have an ability that consumes a percentage of MP rather than a flat amount which will reduce her defense briefly, but allow her to make two attacks for a few turns.
2. She's the blue mage of the game! Haven't fully worked out how this is going to be implemented, but I'll have a method determined within a few days.



Monday, August 2, 2021

Ship Test

 Got the ship up and running! The ship will be accessible to the player roughly 7-8 hours into the game and will become their primary means of traveling around the world.



Tuesday, July 27, 2021

Beast Master Card Game

 And here we go, the card game is now functional and named Beast Master!



Tuesday, July 20, 2021

Run, Forrest, Run!

 As mentioned in the last update, Salar Volcano spawns fire elementals from lava holes that hunt you down!


The lava elementals are currently set to spawn and chase you for four seconds before despawning. Ten seconds later, a new one spawns. The cycle is endless! Endless, I say!


Tuesday, May 25, 2021

Twitch Balance/Error Testing Stream

 Did a stream on Twitch yesterday where I test played (most) of what has been completed so far while keeping an eye out for balance issues, bugs, and typos. Here it is:



Sunday, May 23, 2021

Marshland Preview

 Just a quick preview on the marshland tileset.


As usual, I'm doing all tiles myself. The marsh includes murky water, rocks to jump over, lily pads, mushrooms, dead tries, and barrels/chests/pots that are sunken into the soft ground. Also using an animated fog plugin to increase atmosphere and immersion!


Tuesday, May 18, 2021

Playable Piano

 So, I was working on the pub in Meksicburg and having fun spriting beer bottles and a piano, and then a thought hit me. Why not let the player play the piano if they want to!? BEHOLD:


This was accomplished by ripping some piano sounds off of a virtual piano online and using Yanfly's Button Common Events script for MV.


Sunday, May 16, 2021

Summon Demonstration

 The first summon, while not obtainable in the game just yet (but almost!), has been added to the database. I decided to throw a little demonstration video together.


How Summons Work:

  • Equip as a Codex item. Every character can then summon from their own special menu command (so for Vahn, it's in SwordSkill with the rest of his skills).
  • Receive stat bonuses on level up. The one pictured above grants +1 spirit on level up when equipped. These are not game changers, merely small bonuses if you want to focus on improving characters in specific areas. 
  • Can use once per battle and costs 50% MP. That cost might go down depending on how strong they end up being.

Wednesday, May 12, 2021

First Boss Test Battle

 The first boss battle in Penumbra Crystallis where the boss music plays! This was the first full test of this battle that I conducted. Went pretty well, I just need to tone Poseidon's damage down a bit.

Fun Tip: Poseidon was the sahagin boss underneath the Village of Trei in the original Blackmoon Prophecy.