Tuesday, August 3, 2021

Vehicle #2: The Ship

 Sometime today, I expect to have reached a point in Penumbra Crystallis where the player will have full control of their second vehicle after the rapapa - the ship!

My intention with the ship is to give the player the freedom to sail around the entire world map as soon as they receive it, but it can only be docked at ports/wharves on the world map. This will immediately allow the player to go to all sorts of locations (many that I obviously haven't even made yet), though there will be some restrictions in place from the get-go to prevent players from going to important story locations that they shouldn't be able to enter immediately. 

Exploration with the ship should be fun since players will still have a sense of discovery that other vehicles such as airships strip away. I also intend on making some islands that the player can sail to which will contain small optional dungeons with miscellaneous treasure and unique items at the end. Think of the shrines in Legend of Zelda: Breath of the Wild, but without the puzzle solving. Just neat little locations with a few battles and nice treasure. The challenge will be finding them all, and determining if/when you are the right level to enter them!

Anyway, more on all of that later today when I complete the scene where the ship is acquired through gameplay.

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