Tuesday, February 23, 2021

Rings & Trinkets

 I want to mention rings and trinkets, since they are on the equip screen. The equip screen currently looks like this:







(I'll get into codex items later, they'll be important.)

So, each character can equip one ring and one trinket. Rings are going to be pretty straightforward and are where you'll be getting your element/status condition resistances from. Since you can equip only one ring, you need to put some thought into what resistance you want each character to have. Characters like Oalston and Vera will probably need silence protection the most while Vahn being able to resist blind would be important. Of course, some dungeons may prioritize certain status conditions over others (such as a dungeon where most enemies try to inflict sleep or slow), so you'll want to change up what rings are equipped on your characters.

From watching LPs of Blackmoon Prophecy and Blackmoon Prophecy II, I learned that a lot of players take a sort of one and done approach to resistances. I'd often see someone slap, say, a white cape on a mage and just leave it on them indefinitely until they'd acquire a ribbon or powerful stat boosting relic, and said players would often be frustrated when they encounter monsters in one area that may try to inflict one condition frequently - a condition that they had a relic that offered ample resistance, but they neglected to equip it. This is a habit that I would like to encourage players to break for Penumbra Crystallis. After the first few hours, enemies will be changing up what conditions and elements they throw at you, and it will likely not be the same ones consistently. Shaking up what rings are equipped on each character will be important! Here are a few examples of rings.

Coral Ring: Grants immunity to flu.
Emerald Ring: Grants immunity to poison.
Fire Ring: Greatly reduces fire elemental damage taken.
Lightning Ring: Greatly reduces lightning elemental damage taken.

And then we have trinkets! These are, as you might expect, traditional accessory/relic items. The ability to resist conditions and elements have primarily become a ring function, so trinkets will grant you other bonuses and effects. We all know how accessories work, so I'll spare you a description and just toss out some examples.

Cyclops Eye: Drastically increases critical hit chance.
Earth Band: Adds earth element to physical attacks.
Falcon Statue: Hit rate becomes 100%.
Power Belt: Increases maximum HP by 25%.
Spell Jammer: Adds silence condition to wearer's attacks.
Yin Yang: Prevents all status conditions (including beneficial ones).

There are currently a total of 22 rings and 42 trinkets. I'm hoping to have those numbers grow slightly, and I will be leaving myself a bit of room in the database between entries in case I want to add some additional ones over time (database is sorted alphabetically, hence the need for spaced entries if I come up with new item ideas mid-development).

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